From ARt to VR(t)
“Since the late 60’s Jeffrey Shaw has pioneered the use of interactivity and virtuality in his many art installations. His works have been exhibited worldwide at major museums and festivals. From 1991 till 2003 he was director of the Institute for Visual Media at the ZKM Center for Art and Media Karlsruhe, Germany. Since 2003 he is founding co-director of the Center of Interactive Cinema Research (iCinema) at the University of New South Wales, Sydney, Australia.”
Keywords: Narrative space, interactive cinema, expanded cinema, games vs stories, virtual reality, immersion, kineasthetic engagement…
My interest in Shaw’s work is the “multiple narrative currencies” that he talks about (see the clip below).
He mentions that these currencies are embedded within the real world… which means that they already exist. In other words if one has to accept the challenge of writing fiction for VR or 360 video it is this “multiple narrative currencies” that one can tap in to in order to figure out how we already perceive and live and therefore experience and ‘read’ these VR-like stories. It basically all comes down to how narrative content gets distributed within a VR story world.
POV regulated narrative… so basically it means that VR cinema will have to be coded in a way so that the film is interactive, i.e. the story world responds to the viewers POV and so sets off a different set of events – much like modern day games. But my preference would still be to actually film actors in the real world and stitch them into VR space – somehow keeping much of the film making process.
*See the videos on the right… nice presentations of the man himself explaining his work/research.